Case Review
case file // classic plays

Schlitz: The Pure Beer Facts

Hopkins launched Schlitz's campaign in 1904, when the brewer was struggling in fifth place, and turned a plain play on words, poor beer versus pure beer, into specific facts about how the beer was made.

Brand
Schlitz
Era
1904
campaign
Schlitz campaign
ref ruling
Touchdown
campaign footage

The Play

Hopkins launched the Schlitz campaign in 1904, when the brewer was struggling in fifth place in the beer market. The copy played on the contrast between poor beer and pure beer.

Why It Worked

“The owners of the business see that all Schlitz Beer is pure. POOR BEER means poor materials... PURE BEER must be brewed in absolute cleanliness, and cooled in filtered air...” Plain, concrete detail where competitors used adjectives.

The Ref’s Call

Clean play. Say what everyone does, but be the first to say it with facts. A Classic Play for Rule 36.

Call - Primary

Hopkins took a claim any brewer could make, pure beer, and proved it with concrete details about how Schlitz was brewed and cooled.

call - secondary

Competitors used adjectives. Schlitz used facts, and by saying them first, a struggling fifth-place brewer made a common claim its own.

Ref's Scorecard
Market impact
/ 10
Execution
/ 10
Efficacy
/ 10
Final:
verdict:
Say what everyone does, but be the first to say it with facts.
case file
Ref Ruling
Touchdown
Flag level
Clean Play
rule reference
36
open in the rulebook >

concepts leveraged

#
PS-021
FOMO (Fear of Missing Out)
The anxiety that others are enjoying rewarding experiences one is absent from; in marketing, content and offers are framed so the audience feels they'll miss a valuable or social opportunity if they don't act.
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#
PS-011
Loss Aversion
The behavioral-economics finding (Kahneman & Tversky) that people feel a loss about twice as strongly as an equivalent gain — so framing offers around what's forfeited by not acting can outperform gain-framed messaging.
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#
PS-007
Scarcity & Urgency
Tactics that raise perceived value and prompt action by signaling limited supply (scarcity) or limited time (urgency), drawing on loss aversion and the fear of missing the window.
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#
PS-002
Social Proof
The tendency to look to others' actions and opinions to guide our own — so showing that others trust, buy, or endorse something makes new audiences more likely to follow (Cialdini's principle of social proof).
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#
ST-014
Guerrilla Marketing
An unconventional, low-budget approach that relies on creativity, surprise, and high-impact placement to earn outsized attention and word-of-mouth instead of paid media weight.
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