< Back to the Film Room

The Measurement Problem: Why Some Wins Resist Counting

Author
The Marketing Ref
Publish date
August 3, 2026
Read time
3
min read
flag
Clean Play
Clean Play
A referee holds a yardstick and tape measure up to a roaring crowd.

A referee holds a yardstick and tape measure up to a roaring crowd. Some wins resist a clean number, but measuring them roughly beats ignoring them.

Some of your most valuable plays resist a clean number. The temptation is to ignore what's hard to measure. The discipline is to measure it badly rather than not at all.

The Assist That Doesn't Show Up

Watch a great team and you'll see plays that never make the box score. The screen that frees the shooter. The pass that leads to the pass that leads to the basket — the "hockey assist" nobody credits. The defender who alters a shot without blocking it. None of it shows up clean in the stat line, and all of it decides games. A coach who only valued what the box score counted would bench his most important glue player and never understand why the team kept losing.

Marketing has the same problem, and it's bigger than people admit. Some of your most valuable work resists a clean number — and the lazy response is to act like it doesn't count. That's the measurement problem, and once you see it, you see it everywhere.

The Hard-to-Count Lives Everywhere

Look outside marketing first. How do you measure a great education? Test scores capture a sliver and miss curiosity, judgment, resilience — the parts that actually matter most. How do you measure government spending's return? The benefits are diffuse, delayed, tangled with a hundred other factors. How do you measure a car-buying experience — the trust that brings someone back in seven years, the friend they sent? The most valuable outcome is the one that resists the cleanest count.

Your marketing is full of these. Brand trust. Word of mouth. The credibility a piece of content builds over a year. The customer who didn't churn partly because your emails made them feel taken care of. Real value, lousy metrics. And here's the trap: because these resist counting, they get ignored in favor of things that count easily but matter less.

What's easy to measure crowds out what's important to measure. That's how teams optimize themselves into mediocrity.

The Foul Is Worshipping the Easy Number

The danger isn't that some things are hard to measure. It's that we let the easy numbers run the whole show because they're convenient. Click-through rate is easy, so it gets the meeting; brand trust is hard, so it gets ignored. Optimize only for what's countable and you'll quietly starve the things that built the business — and call it being data-driven.

That's a vanity-stat move in disguise. The metric you're chasing isn't necessarily the metric that matters; it's just the one that was sitting there with a clean number attached. Mistaking "easy to count" for "important to count" is one of the most expensive errors a team makes.

Measure It Badly Rather Than Not at All

The answer isn't to throw up your hands and call it unmeasurable. It's to measure it imperfectly, on purpose, and keep it on the table. A rough proxy beats a confident blind spot every time.

You can't put a clean number on brand trust, but you can track branded search volume, repeat purchase rate, review sentiment, and how often new leads say "I've heard of you." None is perfect. Together they triangulate something real. Hold the hard-to-measure win in view with imperfect proxies, label them honestly as proxies, and refuse to let the easy metrics quietly vote it off the roster. Better a fuzzy read on what matters than a sharp read on what doesn't.

The Ref's Call

Clean play — this is exactly the right instinct. Refusing to ignore the hard-to-measure wins, and tracking them with honest proxies instead, is how you stay out of Rule 17, Vanity Stats. The foul isn't imperfect measurement; it's letting the easy numbers crowd out the important ones because they happen to count cleanly. Keep the glue plays on the scoreboard, even in rough ink. Keep running this one.

Film Room
Clean Play