A/B Testing
Showing two versions of a page, ad, email or offer to randomly split audiences at the same time, then letting the results decide which one wins.
The core of evidence-based marketing in every channel. Flagged when tests are stopped early, run without enough traffic, or ignored when the result disappoints.
AIDA
Attention, Interest, Desire, Action: a model of how persuasive communication moves a reader, credited to E. St. Elmo Lewis in the late 1890s and still used to structure ads, pages and emails.
A dependable skeleton for direct response in every channel. Scored lower because real buyers rarely move in a straight line; treat it as a checklist, not a law.
Anchoring
The first number or reference point a buyer sees sets the scale they judge everything after it against, even when that first number is arbitrary.
One of the most dependable plays in pricing and sales, B2B and B2C alike. Flagged when the anchor is a fake list price nobody ever paid.
Ansoff Growth Matrix
Igor Ansoff's 1957 grid of four growth paths based on new or existing customers and new or existing products: market penetration, market development, product development and diversification. Risk rises as you move away from what you already know.
A clean way to name the growth bet you are making. Flagged when a team jumps to diversification before exhausting penetration.
Authority
People defer to credible experts and institutions. Signals of real expertise, credentials or endorsement lower the perceived risk of a decision.
Strong in regulated, technical and high-ticket categories. Flagged when the authority is borrowed, bought or implied without permission.
Brand Voice
The consistent personality a brand uses in words across every touchpoint: its vocabulary, tone, rhythm and point of view. Tone can flex by situation; the voice stays recognizably the same.
A high-value play for differentiation in crowded categories. Flagged when the voice exists in a PDF but not in the support emails, chatbot or invoices.
Brand vs. Performance Balance (60/40)
Les Binet and Peter Field's IPA research found long-term brand building and short-term activation work best together, with a rough average of 60% brand and 40% activation. The right ratio varies by category.
Strong guidance for any brand past early stage. Flagged when all spend goes to last-click channels, and also when 'brand' is used to dodge accountability.
Break-Even Point
The sales volume or revenue at which total costs equal total revenue, so there is no profit or loss. Break-even units equal fixed costs divided by (price minus variable cost per unit).
A simple sanity check every plan should pass. Flagged when promotions launch with no idea how many extra sales they need to pay for themselves.
Buyer Journey
The stages a customer moves through from first noticing a problem to buying and staying: Awareness, Consideration, Decision and Delight. Each stage needs different content, channels and measures.
A dependable planning frame for every business. Flagged when every asset targets the Decision stage, or when Delight is left to chance.
CAC Payback Period
How many months of gross margin it takes to earn back what you spent to acquire a customer. It measures how fast acquisition spend turns back into cash.
Essential for subscription and repeat-purchase businesses, especially when cash is tight. Flagged when blended CAC hides a channel that never pays back.
Category Design
Defining and naming a new problem and market category, then positioning your company as its leader, rather than competing as one more option in an existing category.
A big-swing play that pays off rarely and expensively. Flagged when a small business renames a normal category to sound different instead of being different.
Category Entry Points
The situations, needs and cues that put a buyer into a category in the first place. A term from Jenni Romaniuk's work at the Ehrenberg-Bass Institute; brands grow by linking themselves to more of them.
One of the most practical ways to turn brand strategy into content and search plans. Flagged when every asset targets the same single moment.
Choice Overload
Too many options can stall a decision. When buyers face a long list of similar choices, many put off deciding or choose nothing at all. Also called the paradox of choice.
A frequent hidden foul on ecommerce and SaaS pages. Note that later studies found the effect varies by context, so test before you cut.
Commitment & Consistency
Once people take a small, voluntary step, they tend to act consistently with it. A small yes makes the next, larger yes easier.
A reliable funnel-design play in SaaS, ecommerce and services. Flagged when the small step is a trap that locks people in.
Customer Acquisition Cost (CAC)
The total sales and marketing cost of winning one new customer: spend divided by new customers in the same period. Also written CoCA. Compared against LTV, it tells you whether growth is profitable.
A must-track number for every business that spends to grow. Flagged when it counts only ad spend, or when one blended number hides an expensive channel.
Customer Lifetime Value (CLV / LTV)
The total profit a customer is expected to generate over the full relationship, not just the first sale. It sets the ceiling on what you can afford to pay to acquire them.
Foundational in every category with repeat purchase. Flagged when it is calculated on revenue instead of margin, or on hope instead of actual retention data.
Customer Personas
A research-based profile of an individual buyer: their role, goals, problems, objections, language and how they decide. Popularized by Alan Cooper in software design. Where an ICP defines which accounts fit, a persona defines the person you are talking to.
Strong when built from interviews and real data, weak when invented in a workshop. Flagged when personas are fiction with stock photos and nobody uses them.
Decoy Effect
Adding a third option that is clearly worse than one of the others makes that better option look like the obvious choice. Also called asymmetric dominance.
Effective in pricing tables for SaaS, retail and services. Yellow flag if the decoy exists only to confuse rather than clarify.
Distinctive Brand Assets
The non-name cues that identify a brand on sight or sound: colors, shapes, characters, sounds, taglines and packaging. Used consistently over time, they make every exposure work harder.
A high-return play for any brand that wants its spend to be recognized. Flagged when assets change every campaign because the team got bored.
Endowment Effect
People value something more once they feel they own it. Letting buyers hold, try, customize or build something before paying raises what it is worth to them.
Strong in SaaS, auto, furniture and apparel. Flagged when the trial converts automatically and the cancel path is hidden.
FOMO (Fear of Missing Out)
The anxiety that others are enjoying rewarding experiences one is absent from; in marketing, content and offers are framed so the audience feels they'll miss a valuable or social opportunity if they don't act.
Effective for events, DTC drops, and community-driven brands on social, especially with Gen Z and millennial audiences. Penalized when it manufactures anxiety with no real substance behind the moment. Best for: awareness and engagement for experiential and community plays.
Framing Effect
The same fact presented two different ways leads to different decisions. Whether a number is shown as a gain or a loss, a percent or a count, changes how it lands.
A precision tool for copywriters in every category. Flagged the moment the frame hides the truth instead of clarifying it.
Growth Flywheel
A self-reinforcing loop where each part of the business feeds the next, so momentum builds over time. Popularized by Jim Collins and famously sketched by Amazon.
A durable strategic model for businesses with repeat and referral potential. Flagged when the 'flywheel' is a funnel diagram drawn in a circle.
Guerrilla Marketing
An unconventional, low-budget approach that relies on creativity, surprise, and high-impact placement to earn outsized attention and word-of-mouth instead of paid media weight.
Punches well above its budget for challenger consumer and experiential brands, especially in urban markets and launch moments. Throws a flag in regulated or B2B contexts where surprise can read as unprofessional. Best for: challenger consumer brands running awareness and launch plays.
Ideal Customer Profile (ICP)
A written definition of the type of customer who gets the most value from what you sell and brings the most value back: firmographics or demographics, needs, triggers and disqualifiers.
Foundational for B2B and services, useful for everyone. Flagged when the ICP is aspirational instead of drawn from the customers who actually stay and pay.
Incrementality Testing
Measuring how many sales a channel or campaign actually caused, by comparing a group that saw it against a similar group that did not. It separates credit from cause.
The most honest answer to 'is this working?' for any team spending real money. Flagged when attribution dashboards are treated as proof of cause.
Jobs to Be Done
A framework, popularized by Clayton Christensen, that says customers 'hire' a product to make progress in a specific situation. Understand the job and you understand the real competition.
A sharp research and messaging play for B2B, SaaS and consumer products. Flagged when the 'job' is invented in a workshop instead of drawn from customer interviews.
Ladder of Control
A seven-rung scale for how much ownership a team member, agency or client contact takes on a decision, from waiting for instructions to acting and reporting on an ongoing basis. Similar to David Marquet's Ladder of Leadership from Turn the Ship Around! Level 1: 'Tell me what to do.' Level 2: 'I think...' Level 3: 'I recommend...' Level 4: 'Request permission to...' Level 5: 'I intend to...' Level 6: 'I just did...' Level 7: 'I've been doing...'
A clean way to set expectations between teams, clients and agencies. Flagged when everyone is stuck at Level 1 waiting for approval, or at Level 7 on decisions that need oversight.
Loss Aversion
The behavioral-economics finding (Kahneman & Tversky) that people feel a loss about twice as strongly as an equivalent gain — so framing offers around what's forfeited by not acting can outperform gain-framed messaging.
A potent framing lever in retention, subscriptions, finance, and SaaS where there's something to keep or forfeit. Use sparingly and honestly — overused, fear framing reads manipulative. Best for: retention and renewal use cases.
Marketing Attribution
The rules used to assign credit for a conversion across the touchpoints that came before it: first touch, last touch, linear, position-based or data-driven models.
Useful for steering, unreliable for proving. Scored lower because cookie loss and platform self-grading make every model partly fiction. Pair it with incrementality tests.
Marketing Myopia
Theodore Levitt's 1960 Harvard Business Review idea that companies fail when they define themselves by the product they make rather than the customer need they serve.
A foundational lens for every industry, especially mature ones. Flagged when a company describes itself only by what it makes.
Marketing Triggers
The events and pain points that cause your target customers to start looking for a product or service like yours. Mapping triggers tells you when to show up and what to say.
One of the highest-leverage plays for services and B2B. The right message at the trigger beats a better message at the wrong time. Pairs with Category Entry Points.
Mental Availability
How easily a brand comes to mind when a buyer is in a buying situation. Ehrenberg-Bass research, popularized in Byron Sharp's How Brands Grow, ties growth mainly to building it across many category buyers.
A high-value strategic play for consumer brands and local businesses. Flagged when 'brand awareness' is used as an excuse for spend that is never measured.
Mere Exposure Effect
People tend to like things more simply because they have seen them before. Repeated, consistent exposure builds familiarity, and familiarity builds preference.
Quietly one of the most valuable plays in brand marketing. Flagged when repetition turns into nagging and frequency caps are ignored.
Ohmae's 3 C's
Kenichi Ohmae's strategic triangle from The Mind of the Strategist (1982): a strategy only works when it accounts for the Customer, the Competitors and the Corporation (your own strengths) at the same time.
A simple, durable framing play for every business size. Flagged when the 'Corporation' corner gets all the attention and the customer gets a paragraph.
Peak-End Rule
People judge an experience mostly by how it felt at its most intense moment and at its end, not by the average of every moment.
An underused play for retention and word of mouth in retail, hospitality and SaaS. Fix the worst moment first, then design the peak and the finish.
Permission Marketing
Seth Godin's 1999 idea that marketing works better when people have agreed to receive it. Earn the right to message someone with value, then keep that permission by staying relevant.
A compounding, low-cost play for nearly every business. Flagged when lists are bought, permission is assumed, or frequency burns through the goodwill.
Points of Differentiation
The attributes or benefits customers strongly associate with a brand, value, and believe they could not get to the same degree from a competitor. The counterpart to points of parity in Keller's positioning framework.
The play that decides whether you compete on value or on price. Flagged when the claimed difference is one customers don't care about or can't verify.
Points of Parity
The features or benefits a brand must match to be considered a credible option in its category at all. From Kevin Lane Keller's brand positioning work: they don't win the sale, but missing one loses it.
A necessary, unglamorous play in every category. Flagged when a brand leads its marketing with parity points as if they were differentiators.
Positioning
Deciding the specific place your brand holds in the buyer's mind relative to the alternatives: who it is for, what it does for them and why it beats the other options.
The play every other play depends on, in every industry. A missing or muddy position is a red flag that no amount of spend fixes.
Priming (Pre-Launch Marketing)
Marketing that runs ahead of a rollout or release to warm up the market, so demand is already waiting on launch day. 'Coming soon' teasers, waitlists, previews and early access build awareness and anticipation before the product is available.
A strong play for launches in every category. Flagged when the build-up promises more than the launch delivers, or the launch date keeps slipping.
Problem-Agitate-Solve (PAS)
A copywriting formula that names the reader's problem, sharpens what it is costing them, then presents the solution. It works because people act to stop pain faster than to chase gain.
A fast, effective structure for direct response in B2B and B2C. Flagged when the agitation becomes fear-mongering or invents a problem.
Product-Led Growth
A go-to-market model where the product itself drives acquisition, conversion and expansion, usually through a free tier or trial, self-serve signup and built-in sharing.
A strong engine for SaaS and digital tools with quick payoff. Flagged when a complex product with a long setup is forced into self-serve with no help.
Reason-Why Advertising
Copy that gives the buyer concrete reasons to believe and buy, not just claims. Championed by John E. Kennedy and Claude Hopkins at Lord & Thomas in the early 1900s.
The original direct-response play and still one of the strongest. Flagged when 'reasons' are adjectives instead of facts.
Reciprocity
People feel a strong pull to return a favor. Giving something genuinely useful first makes the audience more open to giving something back: attention, an email, a meeting, a purchase.
A clean, compounding play for services, B2B and DTC. Flagged when the free thing is thin bait with a hard pitch hiding behind it.
Return on Ad Spend (ROAS)
Revenue attributed to advertising divided by ad spend. A 4x ROAS means $4 in revenue for every $1 spent. It measures ad efficiency, not profit.
A useful steering metric for paid media. Scored lower because platforms grade their own homework and revenue is not profit. Flagged when ROAS is reported as ROI.
Return on Investment (ROI)
The profit an investment returns relative to its cost: (gain minus cost) divided by cost. In marketing, it should use margin or profit, not revenue, and include all costs, not just media.
The language leadership speaks, so learn to speak it. Flagged when ROI is calculated on revenue, ignores labor and tools, or quietly swaps in ROAS.
Scarcity & Urgency
Tactics that raise perceived value and prompt action by signaling limited supply (scarcity) or limited time (urgency), drawing on loss aversion and the fear of missing the window.
Strong for nudging decisions in retail, e-commerce, events, and DTC — but draws a flag fast when the scarcity is fake (resetting timers, perpetual "last chance"), which erodes trust. Best for: decision-stage conversion backed by real constraints.
Schwartz's Levels of Customer Awareness
Eugene Schwartz's model from Breakthrough Advertising (1966): prospects are Unaware, Problem Aware, Solution Aware, Product Aware or Most Aware, and the headline and copy must start where the reader already is.
One of the most useful copy frameworks ever written, for every channel. Flagged when cold audiences get a pitch written for people who already know you.
S.M.A.R.T. Goals
Goals that are Specific, Measurable, Achievable, Relevant and Time-bound. The acronym traces to George T. Doran's 1981 Management Review article.
A basic discipline every team should clear. Flagged when goals are vague, unmeasured, or set after the campaign launches.
Social Proof
The tendency to look to others' actions and opinions to guide our own — so showing that others trust, buy, or endorse something makes new audiences more likely to follow (Cialdini's principle of social proof).
A reliable, high-leverage play across nearly every industry, strongest in e-commerce, SaaS, and services where trust drives conversion. Flagged only when the proof is thin or fabricated — hollow numbers backfire. Best for: conversion-stage, trust-sensitive purchases.
SWOT Analysis
A planning grid that lists internal Strengths and Weaknesses alongside external Opportunities and Threats, used to take stock before choosing a direction.
Useful for getting everything on the table, but scored lower because it rarely forces a decision. Flagged when the grid gets filed away and nothing changes. Follow it with a choice.
Unique Selling Proposition (USP)
A single, specific benefit a competitor cannot or does not claim, stated so plainly it can carry an entire campaign. Formalized by Rosser Reeves of Ted Bates & Company in the 1950s.
A clean, high-scoring play in every category. Flagged when the 'unique' claim is a generic superlative anyone could say.
Value Ladder
A sequence of offers that rise in price and commitment, from a free or low-cost entry point up to a premium service, so customers can start small and climb as trust grows.
A solid structure for services and info businesses. Flagged when each rung is a thin upsell rather than real value on its own.
